Showing posts with label Creation. Show all posts
Showing posts with label Creation. Show all posts
Wednesday, May 13, 2015
Bluesun Village Goings-On: New Houses, a Drained Ocean Temple, and Village Improvements!
Hello, I'm N8thanH, and welcome back to Across the Map. I apologize for being absent a few weeks at a time, but today, I have lots to show you guys! There has been lots going on around Bluesun Village, the town on our private server. So, for today, I thought I'd show you guys what's been going on.
Fire-Cat and ThunderrrCat have been doing a lot of the work around the village, and they made a new renovation shop together. It's quite a modern-looking build.
I especially love their basement workspace. The entrance is right behind the desk.
They even have stalls and a special exit for their work mules. I bred one a long time ago, and I guess Fire-Cat took an interest in using one. I could use a workshop like the one they have. I don't have a place to put my mule. But, I did make space beneath my shop.
They've also helped with a bunch of improvements to the main areas of town, such as a new plaza by the community center, a new Nether portal entrance, and a little fountain area in front of our old hotel.
I helped out a bunch with the portal and town plaza. :D
They even renovated the outhouse/Lgamerross' former slot machine. Unbelievable. 0_o
Of course, I've been doing things, too. I made a couple of boat docks next to Lgamerross' old house. It's to the far left in the above photo. I wish he'd play with us again. I don't think he plays Minecraft anymore.
I did a little modification to the redstone circuitry for these docks. They're exactly like the one I showed you during my redstone gadget post, except there is a small redstone line that locks the side of the memory cell/RS-NOR latch that's closest to the button.
Caution: REDSTONE TALK BELOW! You may skip it if you don't like redstone!
The lock runs from the dot of redstone under the pressure plate; the one that makes the water disappear. (Note that there is a repeater in that dark space.) Because of the torch, when that redstone dot is being powered, the torch is off, and you can activate the opposite side (by pushing the button). But, that dot turns off when the memory cell is flipped by doing so and the torch turns on, and the redstone on the far right can't activate anymore. In other words, activating the right side locks the right side.
Because the line on the far right is constantly being powered, nothing on that line will get powered, including that dispenser linked to the repeater on the far right, since dispensers must go from not being powered at all to being powered. But, as soon as the dot is powered again by hitting a pressure plate, the lock is disabled., and you are free to re-power it again to fire the dispenser.
Okay. I'm done being a redstone geek, now.
So, what does this new little lock circuit do? Well, it allows you to dispense multiple boats. Sometimes, the boats go back into the hoppers, so that helps. Overall, it makes this device a lot more friendly to my crazies. They love my little circuits for a reason.
If I ever do a tutorial, I will include the lock. I most likely will sometime. Maybe after I get my LP going again. I have footage that I recorded a few months ago. I digress...
I also made a little boardwalk on the other side of the lake, since we are now getting some residents around there. These houses were built by the Cats. (I thought they were a renovation buisness. ._. ) The one on the top is Noah's house. (He told me I could use his real name.) Mintz' is on the right in this photo.
Let's go to Noah's first. Here are some screenshots from around the house. I will caption where each one is, but I don't feel like giving a detailed tour, since this isn't a building showcase. Maybe another time. I don't really know.
Next is Mintz's house. His was actually built first. He did have a house before, but the Cats offered to build him a bigger one. There are now some stands that we're renting out to people where his old house was.
I'll give you guys some glimpses of the house, now. The whole house is only one floor except for the attic and basement, but I don't know if they count as bungalows.
Mintz wanted me to showcase me a bit on here, so I thought I'd show off what else he's been up to with us: a drained underwater temple. We raided it a long time ago, and we've used the sponges to drain it. He said he wants to turn it into a hotel of sorts, so we've been contributing to it.

In other news, Mintz has decided to turn the treehouse club he built into a fight club.
I almost forgot to mention that ThunderrrCat had her own house redone. I'll run through it as usual. Her house is pretty interesting in terms of layout. It sort of has a cozy feel.
Well, that's all that I have to show you guys today. As always, I appreciate your comments, feedback, and suggestions, and thanks for stopping by!
I'll see you all next post. Until then!
Fire-Cat and ThunderrrCat have been doing a lot of the work around the village, and they made a new renovation shop together. It's quite a modern-looking build.
I especially love their basement workspace. The entrance is right behind the desk.
They even have stalls and a special exit for their work mules. I bred one a long time ago, and I guess Fire-Cat took an interest in using one. I could use a workshop like the one they have. I don't have a place to put my mule. But, I did make space beneath my shop.
![]() |
| They even managed to incorporate Granite, AKA Block Impossible. |
![]() |
| The mule exit is just off to the side of the store. |
They've also helped with a bunch of improvements to the main areas of town, such as a new plaza by the community center, a new Nether portal entrance, and a little fountain area in front of our old hotel.
I helped out a bunch with the portal and town plaza. :D
They even renovated the outhouse/Lgamerross' former slot machine. Unbelievable. 0_o
Of course, I've been doing things, too. I made a couple of boat docks next to Lgamerross' old house. It's to the far left in the above photo. I wish he'd play with us again. I don't think he plays Minecraft anymore.
I did a little modification to the redstone circuitry for these docks. They're exactly like the one I showed you during my redstone gadget post, except there is a small redstone line that locks the side of the memory cell/RS-NOR latch that's closest to the button.
Caution: REDSTONE TALK BELOW! You may skip it if you don't like redstone!
The lock runs from the dot of redstone under the pressure plate; the one that makes the water disappear. (Note that there is a repeater in that dark space.) Because of the torch, when that redstone dot is being powered, the torch is off, and you can activate the opposite side (by pushing the button). But, that dot turns off when the memory cell is flipped by doing so and the torch turns on, and the redstone on the far right can't activate anymore. In other words, activating the right side locks the right side.
Because the line on the far right is constantly being powered, nothing on that line will get powered, including that dispenser linked to the repeater on the far right, since dispensers must go from not being powered at all to being powered. But, as soon as the dot is powered again by hitting a pressure plate, the lock is disabled., and you are free to re-power it again to fire the dispenser.
Okay. I'm done being a redstone geek, now.
So, what does this new little lock circuit do? Well, it allows you to dispense multiple boats. Sometimes, the boats go back into the hoppers, so that helps. Overall, it makes this device a lot more friendly to my crazies. They love my little circuits for a reason.
If I ever do a tutorial, I will include the lock. I most likely will sometime. Maybe after I get my LP going again. I have footage that I recorded a few months ago. I digress...
I also made a little boardwalk on the other side of the lake, since we are now getting some residents around there. These houses were built by the Cats. (I thought they were a renovation buisness. ._. ) The one on the top is Noah's house. (He told me I could use his real name.) Mintz' is on the right in this photo.
![]() |
| Oops. I left my texture pack on for this one. Ah,well. Enjoy this little demo. Any opinions? I'm thinking the pack may be too bright. It looks fine to me, but my screen is kind of blue-ish. |
Let's go to Noah's first. Here are some screenshots from around the house. I will caption where each one is, but I don't feel like giving a detailed tour, since this isn't a building showcase. Maybe another time. I don't really know.
![]() |
| A more clear (and less dark) view of the house. The Cats seem to have developed a modern house style. |
![]() |
| Fire-Cat came up with that blanket trick a while ago. It looks cool. |
![]() |
| The verdict was that the boys wouldn't appreciate one of their typical kitchens, so they came up with more effective work spaces. |
![]() |
| Hallway, second floor. The staircase is just right of the kitchen. |
![]() |
| Bedroom, first door down the hallway. |
![]() |
| Second door down the hallway: The... office. |
![]() |
| At the end of the hallway, there is a staircase. It leads into the attic, which is here. |
Next is Mintz's house. His was actually built first. He did have a house before, but the Cats offered to build him a bigger one. There are now some stands that we're renting out to people where his old house was.
I'll give you guys some glimpses of the house, now. The whole house is only one floor except for the attic and basement, but I don't know if they count as bungalows.
![]() |
| This is the entrance. Truth be told, this room could just as easily be at the back of the house. |
![]() |
| His awesome workroom, to the right of the hallway. |
![]() |
| The bedroom. On the left of the hallway. |
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| The basement. The staircase the end of the hallway. |
![]() |
| Like Noah, Mintz also got a workroom in the attic. There is a ladder to get up here just across the hallway from the stairs. |
![]() |
| This is the grand entryway. |
![]() |
| The front desk. A lot of this place is still empty. |
![]() |
| The staircase to the second floor. |

![]() |
| This is the supply closet I created. :D |
![]() |
| This area will be the shopping area. |
![]() |
| The central area where the gold was is still flooded. |
![]() |
| This is the questboard. I suppose I should mention that this place is called the Adventure Hub. |
![]() |
| All our hotel rooms are at the top. Hurray for special treatment! :D |
![]() |
| The top exit. It can be swum out of. |
I almost forgot to mention that ThunderrrCat had her own house redone. I'll run through it as usual. Her house is pretty interesting in terms of layout. It sort of has a cozy feel.
![]() |
| ThunderrrCat lives just outside of town. |
![]() |
![]() |
| The staircase is to the right of the kitchen. (Left if you're looking from the point of view from the screenshot above this one. |
![]() |
| This is her bedroom. It's just by the railing of the staircase. |
![]() |
| I'm not sure what this space is, to be honest. |
Well, that's all that I have to show you guys today. As always, I appreciate your comments, feedback, and suggestions, and thanks for stopping by!
I'll see you all next post. Until then!
Friday, March 20, 2015
Easy Redstone for Your Convenience (Bonus Post!)
Hello! I'm N8thanH, and welcome back to Across the Mayonnaise! In Yesterday's post, I promised I'd do a double-post this week. As I promised, here I am! Another usual-length post. You lucky ducks. t:
For this one, I have two simple Redstone circuits. They are very compact, and could make your experience a good amount easier!
Extra Convenient Boat Dock
I made this one a week or two ago. This boat dock's Redstone is totally contained (except for the back, but that shouldn't be a problem), so it should be easy to build it in the water, and also, it's tileable. That means that you can continuously build it next to itself.
This dock is actually pretty simple, but by no means was it simple to develop. When you first encounter it, the dock should be clear of water.
When you click the button, it'll throw out a boat, and release the water. Before, I had hoppers in this dock, so you could just throw it back, and also a dropper that bumped the water up. But, I was having issues with it while making the dock more compact, and I decided to remove it. The other flaw is that if you click the button a second time, the water also toggles. That issue is minor, but it annoys me nonetheless. I may be able to fix it, and I'll try if I do a tutorial on this dock.
Anyways, you just have to place the boat in and sail off. Another design flaw: only the middle pressure plate actually triggers the circuit. At least it's really hard to avoid, if you can at all. I don't think so.
So, from there you can sail where you need to. Once you decide to return, you can simply drive through the pressure plates without flooding the dock, land the boat, break it, and place it back in the dropper.
Here's the Redstone circuit. If you can see where the input is, find that. When you click the button, the wire branches in two directions. One goes to the circuit in the center of the dock, which is an RS-NOR latch, also known as a Memory Cell. The other branch, which has some delay, delivers a pulse to the dispenser once there's no power going to it.
On the far left is the second input; from the pressure plates. It causes the adjacent Redstone Torch to turn off, thus allowing the one across from it to turn on, and delivering a pulse to the dispenser. That event only happens once; the Memory Cell must be flipped by the button to happen again. This is why the dock doesn't flood when you're trying to pull in. I'd appreciate it if the other side only pulsed once too, but it's not governed by the Memory Cell.
The Stew Machine
I have to say that I'm really proud of this one. It's a little self-serve vending machine with a Mooshroom! It kind of reminds me of a particular kind of Japanese vending machine that could heat up little boxed meals for you. I remember seeing a YouTuber who does reviews of the food inside various ones. Maybe search them up on Google.
Anyways, here's my machine! :3
To use this machine, you just have to push the button. It'll dispense a bowl, and allow you to click the mooshroom behind the glass.
Then, you can milk the mooshroom as much as you want. I'm pretty hungry, so I'll have three bowls!
Once you're done, all you have to do is throw the bowl at the mooshroom. Then, the door closes again.
Here's a tour of the redstone. The redstone in this machine is slightly more complicated, so I'll show you guys some nice screenshots.
This is where the button connects to the circuit. You can see that it runs in various directions.
In the back, there is another Memory Cell, only this one is a vertical model. When the button is pushed, it causes that wire coming from the button to stay powered until the cell is flipped.
One of the branches of the circuit goes up to this piston. The redstone torch makes it so that the piston retracts when you push the button, and extends when the Memory Cell flips back.
Connected to the bottom torch from the Memory Cell, there is another branch that runs this way. Note that it's not connected to the line running from the button. This line causes the dispenser to shoot out a bowl.
The repeater runs to a single dot of redstone. I was having trouble with this dot powering the hopper and thus locking it, so the circuit was never turning off.
Speaking of the hopper, it runs underneath the latch, and it switches the latch to its default state.
Sorry if this is still confusing. I'll do a video tutorial another time.
Well, that's it for this bonus post! As always, I appreciate your feedback. Thanks for reading!
I'll see you all next post. Until then!
Oh, but before I go, here's the Impromptu Random Bonus Screenshot of the Day! This one is of HowlingW0lf from our very own server. I think it speaks for itself. :D
See you guys next week!
For this one, I have two simple Redstone circuits. They are very compact, and could make your experience a good amount easier!
Extra Convenient Boat Dock
I made this one a week or two ago. This boat dock's Redstone is totally contained (except for the back, but that shouldn't be a problem), so it should be easy to build it in the water, and also, it's tileable. That means that you can continuously build it next to itself.
This dock is actually pretty simple, but by no means was it simple to develop. When you first encounter it, the dock should be clear of water.
When you click the button, it'll throw out a boat, and release the water. Before, I had hoppers in this dock, so you could just throw it back, and also a dropper that bumped the water up. But, I was having issues with it while making the dock more compact, and I decided to remove it. The other flaw is that if you click the button a second time, the water also toggles. That issue is minor, but it annoys me nonetheless. I may be able to fix it, and I'll try if I do a tutorial on this dock.
Anyways, you just have to place the boat in and sail off. Another design flaw: only the middle pressure plate actually triggers the circuit. At least it's really hard to avoid, if you can at all. I don't think so.
So, from there you can sail where you need to. Once you decide to return, you can simply drive through the pressure plates without flooding the dock, land the boat, break it, and place it back in the dropper.
Here's the Redstone circuit. If you can see where the input is, find that. When you click the button, the wire branches in two directions. One goes to the circuit in the center of the dock, which is an RS-NOR latch, also known as a Memory Cell. The other branch, which has some delay, delivers a pulse to the dispenser once there's no power going to it.
On the far left is the second input; from the pressure plates. It causes the adjacent Redstone Torch to turn off, thus allowing the one across from it to turn on, and delivering a pulse to the dispenser. That event only happens once; the Memory Cell must be flipped by the button to happen again. This is why the dock doesn't flood when you're trying to pull in. I'd appreciate it if the other side only pulsed once too, but it's not governed by the Memory Cell.
The Stew Machine
I have to say that I'm really proud of this one. It's a little self-serve vending machine with a Mooshroom! It kind of reminds me of a particular kind of Japanese vending machine that could heat up little boxed meals for you. I remember seeing a YouTuber who does reviews of the food inside various ones. Maybe search them up on Google.
Anyways, here's my machine! :3
To use this machine, you just have to push the button. It'll dispense a bowl, and allow you to click the mooshroom behind the glass.
Then, you can milk the mooshroom as much as you want. I'm pretty hungry, so I'll have three bowls!
Once you're done, all you have to do is throw the bowl at the mooshroom. Then, the door closes again.
Here's a tour of the redstone. The redstone in this machine is slightly more complicated, so I'll show you guys some nice screenshots.
This is where the button connects to the circuit. You can see that it runs in various directions.
![]() |
| I was using Spectator Mode for these screenshots, if you can't tell. |
The repeater runs to a single dot of redstone. I was having trouble with this dot powering the hopper and thus locking it, so the circuit was never turning off.
Speaking of the hopper, it runs underneath the latch, and it switches the latch to its default state.
Sorry if this is still confusing. I'll do a video tutorial another time.
Well, that's it for this bonus post! As always, I appreciate your feedback. Thanks for reading!
I'll see you all next post. Until then!
Oh, but before I go, here's the Impromptu Random Bonus Screenshot of the Day! This one is of HowlingW0lf from our very own server. I think it speaks for itself. :D
See you guys next week!
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