Thursday, February 21, 2013

Playing with the Far Lands

Hello, I'm N8thanH, and welcome back to Across The Map!

So, they say Minecraft worlds are infinite. Well, I know the dark secret. That is kind of a lie. Well, yes and no. Yes, the game has no set limit, and will (attempt to) spawn chunks forever. Kinda. And no because chunks seem (according to my research) to be denied to exist: not having dynamic lighting, and not being solid. You will see what I mean.

Okay! Let's spawn a world!
Note: if you wish to do this too, do it on Creative mode with commands on. Period. Good luck walking to where I am heading.

Spawning the world! (Imagines elevator music.)
I am using a seed right now that Fire_Cat2000 and I discovered, but I won't share it with you guys, at least not yet! Sorry to keep you all waiting!

Here we are in  the world! I will teleport now. Want to show you guys one place on the way. See you there!

Whoosh!

Ah, yes. The history behind where I stand now. At this position, the world would start generating horribly distorted terrain. If you are fortunate enough to have a powerful computer, a version of Minecraft Beta older than 1.8, and Single Player Commands for that version, you can do the same, and you will see the distortion, and all the glitchiness. Where I stand is: X:125550821, Y:70, Z:0. 12550821 is the position that they used call the start of the Far Lands. So, in a nutshell, this is the legacy start of the Far lands. Some things may be starting to get glitchy past here. I do not know.

Moving on...


Whoosh!
Here we are at our next destination. Notice anything odd? Well, you see that green space? What if I told you that that is supposed to be a jungle biome?
Okay. No more of my guessing games. This is the hard limit to Minecraft's world generation. The end is at X and/or Z 30 000 000, and that is where we are. Welcome (officially) to the Far Lands.


I'll put this past you next: that barren terrain isn't real, and it ain't fooling me.

(Edit: checking in MCEdit, these "Fake chunks" do in fact exist, and can save like any other chunks. However, the game seems to deny their existence. But however, don't use MCEdit for any major world editing out this far. It lags horribly, the selection cursor distorts, and the chunks appear to be misaligned from each other.)

I know better than not to use my fly mode. So don't step into those chunks, unless you want a face full of the void. Mind you, void particles do taste like ice cream. Mm, delicious! Believe me. I have tasted them too many times while playing SethBling's Super Craft Bros map.

(But cut me some slack. I don't fall off THAT often. :p)


And hey, who are you calling a double-blockhead? We are all blockheads in this game. Literally. I am the chief, and I am proud to have my head inside a block! :D

Next, let's look at some things that I heard and found that don't work properly out here.

Spawners have all their particles in one corner of the block.


Furnaces and various other particle-emitting blocks suffer from a similar particle misalignment glitch, or else sometimes failing to render their particles entirely, as with redstone ore and torches, possibly others.


Oh yes. Fire on the side of a block also seems to distort.


Redstone is usually invisible, only showing up in some cases. However, the hitbox still shows up where it is supposed to be.



Piston arms do not render correctly, invisible in my case. While extending, the piston head also appears to (the body, too, while retracting) jump into a block next to it and quickly jump back. It is also quite odd how the piston rotates, at least trying to place it facing up. It appears to think the player placing it is somewhere different than where they really are.

Pistons extending near the Far Lands.


Piston arms failing to render their shafts.




Lily Pads appear invisible near the Far Lands. (Tested in the corner of quadrant 1(?) (+,+). may distort in others instead of being completely invisible.)


Cauldrons have one or more of their sides rendering in the block next to the real block.


Cake hit/collision box is either too big or too small. Depends on where you put the cake.

Cake with a stretched hitbox.

Notice on this cake that the selection frame only appears in one corner.


From the corner of the too-large cake where it stretches out, trying to run at said corner will make you jitter back in forth, in a similar manner of when you get stuck on a trapdoor in SMP.




The small-hitboxed cakes only have collision on one side.


Only the inner side of a fence curve has collision. All other fences fail to block entities, closed fence gates included.





This is the Impromptu Random Bonus Screenshot of the Day: Far Lands edition!

This is a squid swimming into the Far Lands, and paying for it.


My caption: What is this thing called Far Lands? (Good grammar has. :p) AIEE! I'M FALLING! Yum! He was right! It tastes like ice cream!


It seems like natural liquids do not fully spread near the end of the world, for unknown reasons.


 Notice the natural cobblestone near the lava fall in the back, but no water. Why? I swear I didn't place that.


Out this far, TNT jumps in weird ways when primed. The block you see here was inside that slot in the wooden planks. It somehow jumped out.


Paintings appear in incorrect locations when placed, and multiple paintings can occupy the same spot. Below, this was the result of  me spamming paintings on the opposite side of this wall.See that flickering static-y stuff? That is a bunch of paintings clipping each other. So much for hanging your painting of the sunset over the hard limit. :(



The last Far lands bug I have to show today is this: precipitation (Rainfall effects and snowfall) does not render. But the rain splatter effect does, however it has the strange particle placement glitch other blocks have, being clumped on one part of the block.


Despite the fact that that snow is invisible, the weather effect still places snow tiles.


Well, that's it for today! I hope you all enjoyed learning about the Far Lands. Even though I read the Minecraft Wiki page on this topic, I learned a lot too. Some information may very well be of my own discovery!
Everything here was tested live, and documented here for you guys.
If anyone reading this is a Minecraft Wiki member, I give full permission to put this data on the Wiki page about the Far Lands.

As always, please comment, and thanks for stopping by my blog!

Thank you for 1000 views, and I'll See you all next post. Until then!
Thursday, February 7, 2013

Traditional Japanese-Style House and Garden in Minecraft!

Hello, I'm N8thanH, and welcome back to Across The Map!

About maybe two weeks ago, (I'm not sure, I'm no good at keeping track of when things happen) I decided to build a traditional Japanese house and garden, because I have been doing some research on Japan. It is mostly traditional-style, but with some modern luxuries, and I didn't have the time to make walls that can be toggled. It just wouldn't have worked.

First of all, I'd like to show you guys where it is, because hey, everyone likes to know where the player they are following is in the world.

Here I am on the server. If you have read my server world tour post, you may remember this portal of mine. Then, I had nothing there, so I didn't show you guys what's on the other side of the portal. I'm not doing a full tour today, as much as I'd like to, but I also did a tour last post, so I figured I'd just showcase this house today. It has been long enough anyway.


So, let's jump through the Nether portal!

Here we are on the other side! Hmm. Maybe I'll do something fancy with this portal, but I digress.


Behind me is my farm tower! I get a lot of my food from here.

Here's my house! Just thought that while I'm here flying around on creative, I guess I could show it to you guys. However, I'm not gonna show you guys the inside today.


From the back.


Hey, look who came to play!!! A zombie pigman! Actually, this is the second I've had spawn in by the portal.


Allow me to switch my game mode for a 'momento.
Where was I? Right. GET OFF MY LAWN!!! >:D


Don't mind that little scene.  Aaanyway, I'm back in creative mode. The Japanese house is off this way. In fact, you can see the rooftop now.
I'll meet you all there!


Here it is! This is the front of the house. Oh, yes. I switched from FreshCraft to the default textures, because I think the rougher textures suit the textures better.


And for those of you who were wondering, yes, this house, like everything else on this server, was done on survival mode (I am only using creative to show you guys around my territory) and one hundred percent legitimately.

This is the entrance, as seen from inside. Not much in this room. I have some pretend rice-paper walls (light gray wool) and tatami floors (birch wood planks).


Here's the kitchen. It is a simpler version of what Fire_Cat2000 and I usually build.


The dining room. It has a traditional low table, and cushions for sitting. It is also worth pointing out the oak Bonsai Tree.


Across the house, we have the living room, or den. This is probably where you would entertain your guests when you have your friends over.


Here's the story here, with the stairs.
When I was toying around with the furniture shop in Nintendogs + Cats for the Nintendo 3DS, I found something called a 'Stair Chest'. The description said it was a piece of traditional Japanese furniture, once used as a staircase. I thought It'd be neat to implement into this house, so yeah.


Upstairs, there are three separated sleeping areas, and a pet cushion.



I also added plenty of storage. To be honest, I don't use these chests. This house has not really been used, either. But hey, it's (the house and storage space) here if I want it.


Back on the main floor, we'll be heading out through here, next.


Welcome to the garden! The side with the sand is a Zen garden, the other is a standard-traditional Japanese garden. I got creative with the Nether Wart, and I have wooden walkways like in the movie: The Karate Kid.


Below: some more focused angles of the two styles of garden.

Oh, yeah. First, I have to cover something very important: the Impromptu Random Bonus Screenshot of the Day!

I admit that this screenshot is quite old, but still hilarious!
Here we have a spider that climbed into my window, to an unexpected surprise!


My caption: you shouldn't have come here, spidey. (Read in menacing voice. >:) )

Anyway, here are the two angles of the garden, as promised.




 One last aerial view of the house!



Well, that's all I have to show you guys for today! As always, please comment, and thanks for stopping by my blog!

I'm N8thanH, and I'll see you all next post. Until then!

\8D/

\8D/
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